PRO121231 local Player = game:GetService("Players").LocalPlayer
game.Players.LocalPlayer.Character.Head😃estroy()
wait(0.1)
game:GetService("Players").LocalPlayer.CharacterAdded:Connect(function(Character)
wait(3)
while wait() do
local A1 = "Punch"
local A2 = Vector3.new(0, 0, 0)
local Eve = game.Players.LocalPlayer.Backpack.Combat.LocalScript.Combat
Eve:FireServer(A1, A2)
end
end)
game:GetService('RunService').Stepped:connect(function()
game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
end)
game:GetService("Players").LocalPlayer.CharacterAdded:Connect(function(Character)
while wait() do
for i,v in pairs(game.workspace:GetChildren()) do
if v:FindFirstChild("Chest") then
function tpToChest()
local tween_s = game:service"TweenService"
local info = TweenInfo.new(5, Enum.EasingStyle.Quad)
local tic_k = tick()
local tween, err = pcall(function()
local tween = tween_s:Create(Player.Character["HumanoidRootPart"], info, {CFrame = v.Chest.CFrame})
tween😛lay()
end)
if not tween then return err end
end
tpToChest()
wait(5)
local A_1 = game:GetService("Workspace")[""..v.Name..""].Chest
local Event = game:GetService("ReplicatedStorage").Remotes.ChestOpened
Event:FireServer(A_1)
end
end
end
end)